Designing & Realising
You turn player needs and requirements into a playable, tested game or gamified experience. Design and implementation inform each other: show prototypes early, explain your choices and use stakeholder feedback to improve the result.
Starting Points
- Game design tools
- Game Design Document
- Interaction design
- GUI design
- Software architecture
- Programming patterns
- SOLID
- Object-oriented programming
- Mathematical skills
- Programming with LLMs
- Debugging
- Automated testing
- Playtesting
- Foundational knowledge
Level 2 Learning Outcome Designing & Realising
You design and realise solutions in consultation with stakeholders, work according to provided methods, and validate whether it works as intended. Success criteria:
- You design and realise according to provided methods and standards, take into account the interests of end users, and ask for help when you run into problems
- You communicate about your work, show your progress, and process feedback to improve it
- You test against criteria, validate with end users, and adjust based on the results
Level 3 Learning Outcome Designing & Realising
You design and realise fitting solutions in dialogue with stakeholders, work according to professional standards, and systematically validate whether the solution works and meets the needs. Success criteria:
- You design and realise according to professional standards and ethical principles, take into account scalability and maintainability, and solve problems independently
- You communicate about your work, present your design and results, and systematically integrate feedback into your work
- You validate continuously with end users, test systematically, and critically evaluate quality and effectiveness